The PGM Twitch streaming channel birthday is on April 20 each year and celebrated three year birthday earlier this year 104 games of Iron Maiden played in a single play session over 17+ hour Live Stream + Humpday Wednesday S2E3. The PGM semi-private Discord was established December 4, 2021, so technically PGM the organization is 4.5 years old.

This article is covering the birthday of this website: PlayGamesMore.com published the first article July 15, 2023 and continues every day to publish something new at 5am PST (GMT-8). Some days we will mix things up and publish earlier, sometimes a little later, but most days we publish at 5am PST.
We’re putting off this week’s Tuesday Game Spotlight to celebrate the second birthday of PlayGamesMore.com. Forgive that rare time we go META and talk about ourselves, our group, our publication, that three letter thing known as PGM.
No, it’s not the PGA, we’re not just about golf, although some of us play golf and golfing games.
As mentioned in last year’s birthday announcement: Happy 1 Year Birthday 2024 – No Advertising, No Affiliate Links, Clean, New Articles Every Day at 5AM PST at PlayGamesMore.com we are making a year by year decision on any moneymaking options at this website, so let’s start with that news.
For those that dislike ads, good news, the site will continue to operate another year as is now: no advertising, no affiliate links, CLEAN.
Like squeaky clean, if you’re measuring content vs. monetization clutter. One can’t possibly get any cleaner.
Speaking of clean, let’s tackle the 800 pound content gorilla in the room: AI generated stuff.
For a few months now, we’ve been disclosing the few AI generated images used here at PGM. They are listed as a caption beneath the image so there is disclosure clearly as shown below.

The problem with AI generated stuff is people think if you use any AI, then you are using AI everywhere. That everything you’re doing is AI.
That’s 100% not the case at PGM.
We do *not use AI generated text at PGM
As an editorial rule, we do not use AI generated text, as in, what you’re reading right now in this sentence and this entire artilce. There have been and will be some exceptions where text is used that was generated by AI, like in game rules and games. If we use AI generated music with text lyrics that were generated in part or completely, that is also disclosed. So, to say we never, ever use any AI generated text here at PGM is inaccurate, but the vast majority of text used at PGM in articles — unless specifically disclosed — is human written, human edited text.
Say that again: no AI gen text.
Let me restate that again in a different way: all undisclosed text writing and content here at PGM is 100% human written, human created and human edited, unless one of the following conditions applies:
- AI generated images are sometimes used as placeholder images, those images at the very top of posts, but we also will (very rarely) use AI generated images elsewhere in the body of an article/post. These AI generated images may contain AI generated text. These are also captioned starting from several months ago in 2025 and will always be identified and disclosed
- an AI-generated game or game rules generated by AI — these are called out specifically and often there is human-written text included in these articles, also identified for readers.
- sometimes, typically during articles about AI, we will use AI generated text as an example, so readers can better identify AI generated text.
- wherever else, if we use AI generated content of any kind, we seek to always provide a clear disclosure to readers. If you do not see a disclosure, then it is human written, human edited text and/or human created content. Period. We do not share anything generated by AI and try and pass it off as human created at PGM. That’s our editorial policy and procedure.
Some tell me, quite passionately, they wish we wouldn’t use AI generated content at all here at PGM. My answer to that is: AI has been a part of gaming since the 70s when I got into the hobby. Whenever we face a computer opponent or computer enemies, we’re facing off against some sort of “AI”. It’s been with us all along and it’s a part of gaming, so AI needs to be a part of this publication. I think the important part of using anything AI generated is disclosure and our editorial policy is to disclose what, where, when and how we’re using AI gen content.
Frankly, it seems like editorial incompetence not to research and explore AI in this publication, so that’s the main reason why we do it. It’s really that simple. We’re going to explore all sides of AI and how it impacts gaming and games. We’re going to make games with AI, create games using AI, play games made by AI and/or including AI. We’re not going to discriminate against this category of gaming. We will criticize AI generated content, when applicable, but we’re not going to condemn and avoid it.
When we started this publication, we didn’t need to talk about AI usage in the content of articles here at PGM, but it seems more than important now, because some publishers are ditching human writers to use AI generated text instead.
PGM has no desire to stop using human writers and writing. We want to provide human written, human created, human edited articles at PGM.
AI generated content is everywhere and it’s my position as editor of PGM that it is close to worthless for readers as entertainment in a gaming publication. I say “close to” because for publications that want to provide readers with dry, witless, boring (whatever word you want to use) then AI generated text exists. There are more and more AI generation text programs that claim to emulate human writing or be styled like humans and ____ (insert your humanity) and frankly every one of them I’ve tried is easy to spot as AI generated.
So, no, no, no, a thousand times no: we are not going to do that here.
I can’t say we aren’t using any AI generated content ever at PGM but I hope this allays concerns that we do it with the text you’re reading. And in a perfect world, we’d use no AI generated images. That is, if/when we decide to start making some kind of money with this site, we could then pay artists. But before the artists get paid, we need to pay the writers. Er, me, since I’m the primary writer here.
And sure, I’d like to get paid something — and pay other contributors, of course — before I start paying artists to draw placeholder and other images to accompany articles. For at least another year, however, I’m not going to be too concerned about getting paid for what I do here at PGM.
Future Articles and Content Goals for PGM
Frankly, my biggest concern here at PGM is creating more and better articles, more how-tos perhaps, more gaming-specific valuable content to read, watch and return to. I think with our PGM Interviews series, we have something to build upon and I’d like to see more of those produced and released. I don’t know that we can ever get to a regular stream of them, but more than one a year would certainly be a good start. These interviews have brought in significant new eyeballs to what we’re doing so at least from a promotion and marketing standpoint, they are quite value-added.
We had a goal in 2024 to increase the future articles and I failed to create much above 100 articles into the future. I was hoping to be closer to 200 by this year’s birthday update. It was a few months ago that I realized that was way too ambitious. Recently, production has dropped to 30 ahead from the high mark of around 107 days into the future.
The reality is I’ve been working more on creative stuff lately and taking care of my wife, not necessarily in that order. She can’t drive at the moment, so I need to take her to work and pick her up.
I think just holding the line at 3-4 months ahead was probably too optimistic long tern. I’m the main writer here and time-wise wearing too many hats already. It takes time to write good quality articles. Maybe too much time on some days, lol. Anyway, it’s possible that we go away from new articles every day at 5am and switch to “regular articles” giving me some kind of out on this every … single … day thing.
We skipped last Sunday’s normal play game article, in fact, so the daily streak has already been violated. I’m not going to just throw articles together in order to meet some self-enforced daily thing, so that’s where sit as of this writing and publishing. Certainly very subject to change.
Thank you for reading
Thank you for reading PlayGamesMore. If it’s once a week or daily or even once a month or less, I appreciate you. Hopefully, we’ll continue to be here for many, many, many more years to come. I want to beat the ultimate game, you know we all do, come and join and play with us here: Play The Ultimate Game: Beat The Death Clock. Cosmic powers willing, I’ve got miles to go before I sleep 😉
This article you just read is roughly 3,000 words. If you are an average reader (see: Average Reading Speed for Adults is 238 Words Per Minute) that means it took you about 10 minutes or so to read. Thank you very much for giving PGM 10 minutes of your time. If you’d like to leave a comment and let me know what you’d like to see in the future here at PGM, I’d love to read your feedback.
Thank you and happy gaming to you!